
We just hit the Imperium level/turn requirement for phase 2? spawning of chaos hordes but not yet Archeon, Koleck, Sarthoreal, or petty boy. Current game is partner as Arkan the Black, and me as Vampire Coast. The Mortal Empires Co-Op games have mostly ended with Patches coming out. After the Festag update going live the game seems like it maybe in a position to attempt a Mortal Empires Victory screen.

Sense then it has been a roller coaster of waiting for CA to fix thing that were working (kinda) such as the Loyalty (Skaven, DE), Blessed Spawnings (worked for Mazdamundi), Chaos Invasion (to strong, to weak, Focuse player only). Never found him eventually a patch came out (Tomb Kings release), I deleted all saves. He must have Spawned outside of the map or under it. I came close once to getting the Mortal Empires Victory screen. For me the ME campaign is over when I have lost my desire to continue it, or a patch comes out and I delete to restart with the new stuff active on the map. You can use the developers recomended victory conditions or make your own.

Or perhaps they should have made the content of warhammer 2 as an addon to warhammer 1 in the first place, so that it would be on warhammer ones shoppage, and the requirement of warhammer one for mortal empires would be pretty obivous to require both the warhammer 2 addon and the warhammer 1 basegame. because i might have to spend another 60 bucks for it to work. seriously? In that case i proably browse the while internet for every piece of info before i ever again purchase a dlc. like you need Fallout 3 for vault workshop. Why the ♥♥♥♥ should i expect a dlc of a game requires the former release of that franchise.

Or the DLC could have the note attacked to it that the sequel is requried to that, just like most addon of games says that the full version of the game is required. Originally posted by Terminally Aussie:This is why people should read release notes and patches and dev announcements before buying games or asking questions.
